[Aion] In-deep Analysis of Abyss Fortress Battle Guide (12/21/2009)
Herer is the In-deep Analysis of Abyss Fortress Battle in AION for our players. Hope it can be useful and you like it!
If Level 45 is the highest level, the two races can only enter three fortresses on the base of abyss for a long time. If one team level up to Level 45 (improving equipment as soon as possible), the legion can try to attack fortresses the top of abyss.
How important is the abyss?
If a fortress was attacked by one race, every legion and other solo players in this race will get benefit from this. Every player who participates in fortress battle will be listed in DPS ranking. Top 100 players can obtain Gold Medal, Silver Medal, considerable abyss points and bonus. The amount of medal and abyss points given to Top 100 players depend on their ranking and the prizes will be delivered by post. The obtained tax will be distributed to above players regularly before the fortress is occupied by another race. In AION (KR), I participate in fortress attack as solo player. And I will obtain 3-4 gold medals, about 10,000-15,000 abyss points and about 200,000 bonus.
Some points should be noticed in abyss fortress battle system:
1. The only method to get gold/silver medal is attacking fortress and hunting boss. Gold/silver medal is the important materials to exchange high-grade abyss equipment. 2. All the players in one race who participate in fortress attack will receive benefit according to their DPS ranking.
3. Problem in war time. Fortress battle happens every day, but the war time is not fixed. Fortress battle in each fortress breaks out indefinitely: some fortress battles may break out simultaneously and some may not. Each fortress will change its status every two hours. Each fortress will be vulnerable from 17:00 to 21:00. The battle will last two hours. If a fortress is occupied by another race, the fortress will be invulnerable.
The above points actually decide the core of abyss fortress battle. It is impossible and unreasonable to occupy one fortress for a long time.
Why is it impossible?
1. The fortress battle is not a fighting platform only for legions. Players in two races must participate in the fortress battle so as to receive benefit from it.
2. The fortress battle breaks out frequently (based on day). 3. If the fortress you occupied is under attack, the players in your legion and solo players will not assist you in principle. The reasons are as follows: Since they obtain nothing beneficial from assisting you, they may as well participate in other fortress battles. It is a good news for other players when you lose the fortress occupied. Because they get the chance to occupy the fortress. Once a fortress was occupied by one legion, other players in the same race participating the battle will receive benefit from it. Other players will be angry at your successful defend.
Why is it unreasonable?
1. It is worst that one legion will face all players in the hostile race who want to gain benefit from the fortress battle. We have to mobilize all online players of own guild to defend the fortress. Nobody can guarantee that they can defend the fortress for two hours. Although a few players attack the fortress at the beginning, within two hours, players in the hostile races will simultaneously gather here after other fortress battles are over.
2. There is no benefit for our own members, if we are clinging to the occupied fortress. If we send members to defend fortress every day, they will spend few time to participate in other fortress battles. In the end, some members will participate in other fortress battles furtively so as to gain medal, which will become out of control eventually. It is the most difficult to defend more than one fortress. Basically, all players of one legion will be nailed on the unprofitable defending unconditionally.
3. The core of AION is to show the intense abyss battle. The intense abyss battle means that the two races occupied the fortress alternatively in a short time. Although we are strong enough to defend a fortress even more fortresses, this server will probably close. The hostile race cannot obtain our one fort by gathering players in one race. Under this condition, they will leave abyss successively. We stare at several forts, so other players will fight for lesser fortresses and medals. The incomplete abyss may arouse their aversion.
In my opinion, The concept of abyss fortress battle should be as follows: The only thing to do is to enhance the occupation frequency, not the occupation time spend on some fortresses.
We give up all fortresses obtained the day before and exert full strength to attack other available fortresses, which, theoretically, is a priority issue, the details can be adjusted according to actual situation. For instance, we should defend our own fortress if other fortresses are not accessible. But if other forts are accessible, we should attack and keep the record. Giving up the fortresses obtained the day before is not a big deal and getting them back actually is a matter of time. Judging from the abyss map, we Asmodians have been occupying several fortresses which are different forts every day. But our record in abyss cannot be influenced. At the end, Asmodians occupied all fortresses, with a happy ending.
In AION(KR), powerful legions in two races will occupy several fortresses every day. But no race clings to own forts. We have always thought that Korean may agree to attack the other’s fortresses at first. But we have gradually realize that clinging to your own forts is great loss. The behavior against the original mind of game is hard to gain support of own race. In fact, abyss fortress battle is the standard process for two races’ fighting for medals/abyss points/currencies. Only frequent battle can comply with the development trend of game. The fight strength of legion lies in the level of offense, which decides the success of fortress battle; not in the level of defense.
The tactical analysis of abyss fortress battle If you agree to the above concept of abyss fortress battle, we easily realize that most abyss fortress battles are offensive battle.
On the base of abyss, the core of offensive battle lies in speed. Four legions (about 100 players) will spend about 15 minutes capturing the boss in the base of abyss. With the improvement of players’ equipment, they will spend shorter time.
The tactical analysis of abyss fortress battle on the base of abyss
1.Preparation below must be done half an hour before the fortress become vulnerable.
a. All players in each unit should quickly assemble in advance. The assembly point and assembly line decided by commander. b. All players should place the obelisk in location as commander ordered. The default resurrect point is bonded in the main city of abyss. Discipline is very important to avoid mistake and repeating, which never occurs in the pre-testing edition. It is better to take team as a combat unit so as to distract binding points and each team leader decides own resurrect points. It is easily to find over-centralized resurrect points. Each team should arrange own players to protect own resurrect points. There is no absolute secret in abyss. 2. The following unconventional measures can be used to attack the fortress of Balaur.
a. It is better to place 48-person large resurrection stone inside fortress (The fortress boss hall is not available and resurrection stone should be placed in fortress artifact room) before the fortress become invulnerable. All players in one team should suicide rapidly after they arrive at some place nearby the fortress. They can hunt the fortress boss when the death weakness recover.
b. Because the rear gate of fortress do not have the aetheric shell, the conventional fast invasive means to fortress is as follows: Equipped with shield-wall, Templar firstly bursts into the fortress through the rear door, and then induces three gate guards who defend the rear gate to chase after Templar. So your team mates can quickly follow up. Before gate guards return the guard position, all your team totally enter the fortress. c. When the main alliance enter the fortress, colleague alliance should harass And prevent enemy from the rear gate. It is not necessary to completely wipe out all the enemy, the purpose is to delay their time. The enemy who knocks at the front gate can be ignored. When they enter through the front gate, we have occupied the fortress.
d. Enemy can also invade the cut-in point of fortress by the following measures: firstly enemy activate some artifacts and use “Shield of Abyss” with absorption of 5000 dmg to attack the aetheric shell, the aetheric shell will disappear when the aetheric shell master is killed.
3. If you attack the fortress occupied by another race instead of bulur, you cannot invade the fortress by force, because enemy do not allow your resurrection stone to be placed in their fortress. Only we can do is to assemble at the rear gate as soon as possible and then burst in the fortress. The legion should arrange one powerful PVP team in responsible of guard defense in advance. Generally, this team should kill the fortress boss with other mates and they may conduct some PVP under special circumstances. Other teams should continue to open full firepower to kill the fortress boss.
4. The PVP team do not need to leave the fortress. It is not wise to guard over the fortress, because you not only cannot guard the rear gate, but also may be completely captured under the absolute disadvantage of number. The PVP team should cling to the entrance corridor of the fortress artifact room, which is the assembly point from rear gate to this corridor. This defending means can block all the path leading to boss hall and also can protect the resurrection stone. After other legions and solo players in the same race recover by the resurrection stone, those players can strongly assist the PVP team to attack and defend. If necessary, it is possible to transfer other teams from boss hall to assist defense, which is convenient to assemble and support.
5. The scout plays an important role in PVP team. Generally, the scouts wander around the fortress when the whole legion attack the fortress boss. The scout should not only provide the main direction of enemy, but also guess the location of their resurrect point and then report to the alliance to destroy it.
The fighting means of offensive battle on the top of abyss is different from that on base of abyss, because Level 45 is the top.
The tactical analysis of abyss fortress battle on the top of abyss
1. Four teams (around one hundred players) may spend about one hour to kill the fortress boss on the top of abyss. But two hours are too short to kill Balaur boss. Because the fortress boss is Level 50, which is 5 levels higher than players.
2. It is not feasible to attack the fortress on the top of abyss, because most fortresses have no rear gates. Templar is not strong enough to fight against gate guard which is Level 50 and other players maybe killed at the entrance of rear gate. So we only can attack from the front gate. We can also pass through the aetheric shell, equipped with “Shield of Abyss” with absorption of 5000 dmg, and then kill the aetheric shell manager. After the aetheric shell disappears, we can expand full-round attack.
3. Killing the fortress boss will spend more time on the top of abyss than that on the base of abyss, another race may conduct more threatening behavior. If the fortress boss only have half life, we may be completely interrupted by another race. We may have not enough time to bounce back if the fortress boss return. This depressed thing occurs many times. In AION (KR), after we spent more than one hour to kill the boss, we are completely killed by another race. If we have own fortress on the top of abyss, we can organize a professional PVP team to disturb another race. Then probably win. From another perspective, it is very important to occupy the fortress on the top of abyss.
4. If you are killed by NPC during the fortress battle, you will not lose abyss points after update in February. Before the update, attacking the fortress is a money-losing deal on the top of abyss. One may lose thousands of abyss points in one battle. A boss of top abyss fortress may use an attacking skill which has more than 6000 dmg and cause a great scale of death. A Oblisk for 48 player is easily use out, and you have to resettle the oblisk continuously. Also the boss will summon some lev50 archers several times and if these archers are not killed in time, they will accumulate and become great obstacle to capture the fortress.
5. As the difficult point is as we mentioned above, so the battle to grasp the artifact around the fortress will be so fierce. The buff /debuff supplied by the artifact is the key point to win the fortress for each race. So we should firstly occupy the artifacts related to the fortress, then attack the fortress door, and in mean time distribute some player to defend the artifacts. Once we get the information that the other race is trying to capture our artifacts during the fortress battle, we should send more player to defense the artifact. The scout is very important fact, as he may supply very urgent information about the other race, which could help us to make precaution. This strategy can be used in base abyss battle as well.
There are three artifacts on the top and base of abyss which supply Shield of Abyss with the absorption of 5000 dmg (as shown below in red circle). Equipped with this buff, the whole team can pass through the aetheric shell by force. This buff is also the key factor to win the battle.
Abyss PK Tactic Analysis Suppose you were the one who familiar with the battle in abyss, sometimes you would try to escape from the sky and try to let your enemy use out his fly-time then fall to death when you were in disadvantage during the battle. The typical method is to press “R” to vertically fly up. The one who purchase you vertically from lower position will fall behind when that guy tries to use the attack skill. This is all because of the casting time of skill. His skill casting time will provide you enough time to fly vertically to keep certain distance from him. Then you, the one who has well-prepared will try to use instant skill to hit him. Then your enemy may be afraid of drop-down due to lack of preparation. The one who will try to hunt in abyss for points will prepare a set of long fly-time gears. To ensure you have enough fly-time is the core in abyss battle. In abyss, if you want to flee, nobody can handle you unless you were suffered the Speed-down Dot. The prerequisite to purchase enemy is to ensure your enough fly-time. Otherwise you may die because of drop-down. Hence, it’s hard to determine who win and who lose in abyss battle
Value Analysis of Resource in Abyss We can teleport to any fortress occupied by the same race by teleporter. It is safe for these who pve around the fortress to place the obelisk inside the fortress. The fortress is well equipped, such as grocery, store warehouse, etc. Here below will analyze the value of different fortress. Sulfur Fortress comes first on the base of abyss (as shown in red circle). The two fortresses in the lower right are close, especially the rear gate. So their fight for first occupation becomes very severe. Here we need to suggest guys to level up at where the bulur mobs spawn. These bulur mobs only provide the higher exp than other same level mobs but also provide the materials for dragon gear sets. There are two floating islands around Sulfur Fortress, which is the unique land of Level 28-30 bulur mobs. This fortress can provide convenience for some lower members to level up to 30.
Asteria Fortress comes first on the top of abyss (as shown below). 70% of 275P/325P aether are distributed near this fortress. With reasonable density, 275P aether can produce lots of 200P-299P rare/legendary for air farming. There are about 15 spots for gathering 325P aether. With average density, 325P aether can produce lots of normal for air farming. The farming zone is close to exterior wall. If the farmer is attacked by another race, then he can be protected by NPC near exterior wall, even though he can continue farming after recover in the fortress. The green circle below is the aether air farming zone, the red circle is the unique land of Level 33-34 Dragon Human. The three fortresses in the mid-ring on the top of abyss are also worthy to be occupied. The two floating islands between this fortress are the unique lands of Level 38-40 normal and Level 40 four star bulurs. And some abyss bosses live here, such bulur queen BOSS, etc. (as shown below in red circle).
Divine Fortress (as shown below) is the hottest place on core of abyss, which can show the fight strength of one race. Level 50 ordinary mobs around the abyss can produce lots of armor flux/weapon flux. And even Level 50 abyss boss live here. In AION (KR), Divine Fortress becomes vulnerable until expand pack open. Before Divine Fortress become vulnerable, some powerful legions usually fight for nine artifacts around the fortress, which can obtain more own places for farming.
That's all! Thanks for reading! By the way, our company sells Aion kina and Aion gold at low price. The price is just 95% of former price. We will end gold promotion activity at the end of December. Well, if you need Aion gold or Aion Kina, why not have a try here?
Contact us
MSN:
SellAionGold@Gmail.com
vgamegold@gmail.com [full]
Email:
vgamegold@gmail.com
Complaint and Suggestion:
postmaster@aionsea.com
Member Center
Delivery Information
1.Our promise for Aion Kina delivery is 8 mins-24 hour!
2.After you pay or while you are paying,please come to our live chat support.One of our operator will arrange a trade with you in Aion.
3.Contact our live-help for trade spot information.
Note
Please write down the following information in your paypal payment note:
1. Character name
2. Your Email Address